AI Insights · Timothy · April 2022
Top 5 2D Cartoon Games in Poland Q1 2022
Discover the performance trends of the top 5 2D cartoon games in Poland during Q1 2022, including downloads, revenue, and active users.
The first quarter of 2022 saw some interesting trends in the performance of the top 5 2D cartoon games on a unified platform in Poland. Here's a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Zen Match had a remarkable surge in weekly revenue, starting from modest figures in January and peaking at around $8.4K in early March. Weekly downloads for Zen Match saw a significant spike in mid-January, reaching nearly 96K, but gradually declined to approximately 3K by the end of March. The number of weekly active users followed a similar trend, peaking at over 156K in mid-February before decreasing to around 80K.
Coin Master showed a steady increase in weekly revenue throughout the quarter, culminating in nearly $198K by the end of March. Weekly downloads also saw a consistent rise, starting from 11K in late December and reaching approximately 97K by the end of the quarter. Coin Master's weekly active users remained relatively stable, fluctuating around the 80K to 91K range.
Match Masters - PvP Match 3 experienced a peak in weekly revenue of around $115K in mid-January, followed by a slight decline and stabilization around $76K towards the end of March. Weekly downloads decreased from around 64K in late December to approximately 19K by the end of the quarter. The game's weekly active users saw a peak of over 271K in late January but gradually declined to around 202K by the end of March.
Brain Story: Tricky Puzzle had a consistent performance in terms of weekly downloads, starting at around 54K in late December and gradually decreasing to about 14K by the end of March. The number of weekly active users showed a similar trend, peaking at over 70K in late December and then stabilizing around 27K by the end of the quarter.
Snake.io - Fun Snake .io Games maintained a relatively stable weekly revenue, hovering around $62 to $113 throughout the quarter. Weekly downloads for Snake.io started at around 16K in late December, peaking at approximately 35K in late January, and then stabilizing around 15K by the end of March. The game's weekly active users fluctuated between 96K and 160K, showing a peak in late January.
These insights are based on data from Sensor Tower, where more detailed analytics can be found.